Sphera

One future of media experience lies within a socially connected virtual world. VR started almost 30 years ago and is now wearable, realtime, integrated with sensing, and becoming transparent. Sphera realizes a socially driven 360-degree media space that includes ambient scenery, visual exploration, and integration with friends. By combining an Oculus Rift (VR heads-on display), Microsoft Kinect (depth sensor) and a natural voice command interface, I created a socially connected 360-degree immersive virtual world for media exploration and selection and big data manipulation and visualization.

Sphera

Andy Lippman: Viral Communications

Virtual Reality | WebGL